![]() I saw this in action in ZeroLight's demonstration of a virtual BMW car showroom, where I walked around and checked out details of a BMW M in VR and looked at dashboard details in high resolution, changing interior details and colors for comparison. Graphics on high-end PCs can be pushed even further, too, by using the same technique. #CES2019 /YoQvVc44UT- Scott Stein JanuVR's next frontier: Foveated renderingĮye tracking can help improve graphics on lower-powered devices by using foveated rendering, showing in highest detail only what the fovea or center of eye takes in. It won't be the last.ĭay of VR, ongoing: unflattering photo of me getting in a car w eye tracking Pro. But the Vive Pro Eye is the first VR mass-market hardware with eye tracking available standard. #HTC EYE PRO UPGRADE#I've used Tobii eye tracking on Vive headsets before this, and it's been available as an upgrade option for those who wanted it. ![]() Tobii, a prominent eye-tracking technology company, built its tech into the HTC Vive Pro Eye. But it was.Įye tracking has been a promised feature in VR and AR for years, and has been available previously in modified VR headsets. From that point on, it was hard to tell that eye tracking was even happening. I've gone through enough eye-tracking setups to know that it would work better on my glasses if loosened just a bit. ![]() It's otherwise very similar to the existing high-end Vive Pro headset that HTC introduced in 2018. This was the HTC Vive Pro Eye, a new model introduced at CES this month in Las Vegas, that adds full-on eye-tracking. ![]() I knew the Vive headset I was wearing was too tight. ![]()
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